kanjivg-tools/README.md

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# kanjivg-tools
WIP
## Kanimaji & KanimajiTool
This is a library & program pair that implements CSS animations for SVG files in the KanjiVG
dataset, roughly based on the original [kanimaji.py](https://github.com/maurimo/kanimaji) script
([mirror](https://code.3011.io/Mirrors/kanimaji)).
The program is just a dead simple executable driver for the library.
This project is currently still work in progress, but it is feature complete, and no major changes
are expected in the public API (apart from error handling).
### Library usage
In the simplest usecase, the library consists of just two public functions:
```cpp
void AnimateFile(const Path& source, const Path& destination,
const AnimationSettings& settings = AnimationSettings::Default());
std::string Animate(const std::string& source,
const AnimationSettings& settings = AnimationSettings::Default());
void RemoveStrokeNumbers(const std::string& source, const std::string& destination,
const RemovalSetttings& settings = RemovalSetttings::Default());
std::string RemoveStrokeNumbers(const std::string& source,
const RemovalSetttings& settings = RemovalSetttings::Default());
```
The former function takes in two paths, where the first one specifies the file to be read, and
the second one specified a path where the resulting animated SVG image shoule be stored.
The latter takes in a string that already contains the SVG kanji data, and returns a string
containing the animated SVG file. This function performs all operations in memory.
The default settings (currently) approximate the default settings in the kanimaji.py script.
In case these are not desired, it is possible to configure the animation to an extent, e.g. like
this:
```cpp
AnimateFile("084b8.svg", "084b8-out.svg", AnimationSettings {
.StrokeProgression = Progression::EaseInOut,
.UnfilledStroke = StrokeStyle {
.Width = 2.0,
.Colour = RGB::FromHex("#EEEEEE"),
},
.FilledStroke = StrokeStyle {
.Width = 3.0,
.Colour = RGB::FromHex("#000000"),
},
.StrokeFillingColour = RGB::FromHex("#FF0000"),
.EnableBrush = Flag::Enable,
.Brush = StrokeStyle {
.Width = 5.5,
.Colour = RGB::FromHex("#FF0000"),
},
.BrushBorder = StrokeStyle {
.Width = 7.0,
.Colour = RGB::FromHex("#666666"),
},
.LengthToTimeScaling = [] (double length) -> double {
return std::pow(length, 1.0 / 3.0) / 6.0;
},
.WaitBeforeRepeating = 1s,
.DelayBetweenStrokes = 50ms,
});
```
## Megane
A tiny library that loads the `kvg-index.json` into a dictionary to translate the UTF-8
representation of kanji characters into the ID that kanjivg uses to refer to the characters.
Example usage:
```cpp
auto lookup = Megane::Megane("/path/to/kvg-index.json");
auto id = lookup.GetCode("日"); // id should contain "065e5.svg"
```
## Tablegen
This library generates a table of kanji images from a specified list with various configurable
values. It's made up of the following interface:
```cpp
std::string GeneratePage(const std::vector<CharacterInfo>& characters,
const Settings& settings = Settings::Default());
void GeneratePage(const std::string& path, const std::vector<CharacterInfo>& characters,
const Settings& settings = Settings::Default());
#ifdef TABLEGEN_EXPOSE_XML
void GenerateAsChild(pugi::xml_node& node, const std::vector<CharacterInfo>& characters,
const Settings& settings = Settings::Default());
pugi::xml_document GenerateDocument(const std::vector<CharacterInfo>& characters,
const Settings& settings = Settings::Default());
#endif
```
The first function returns a serialized HTML document in a string
(can return just the table by changing the `FullDocument` value in the settings).
The second function dumps the same document inside a file at the specified path.
The final two functions are hidden behing the `TABLEGEN_EXPOSE_XML` preprocessor flag, because they
expose the library that Tablegen uses internally to generate the document. They let the user
modify the XML tree before it gets serialized into the final document. The first of these functions
takes in a reference to the node that will act as the parent of the generated table.
The second function returns a whole XML document.
Some caveats:
- `GenerateDocument` returns a `pugi::xml_document`, which cannot be assigned as a child
of anothe node. You don't want to use this function if you plan to generate a full document
with the table as a child (the `FullDocument` option isn't applicable in all cases either).
- The default serialisation options do not generate a valid document, some specific options
need to be set for the document to be valid (currently `pugi::format_no_escapes`,
and `pugi::format_no_declaration`, but this is an implementation detail of the pugixml library).
The default settings generate a table with no characters (and horrible styling), you will need to
specify custom settings like this for actual use:
```cpp
auto doc = GeneratePage(std::vector<CharacterInfo>(), {
.FullDocument = Flag::Enable,
.OverrideIndentLevel = Flag::Disable,
.IndentLevel = 0,
.TableWidth = 90,
.TableMargin = 5,
.TableItemWidth = 30,
.TableItemPadding = 2,
.TableItemColour = RGB::FromHex("#666666"),
.LabelFontSize = 1.75,
.LabelFontUnits = FontSizeUnits::Em,
.ButtonColour = RGB::FromHex("#FF6347"),
.ButtonHoverColour = RGB::FromHex("#FFA500"),
.ButtonAnimationLength = 0.5,
.CharactersPerRow = 3,
.ImageFormat = "http://the.url/where/you/have/images/{}.svg",
.AnimationFormat = "http://the.url/where/you/have/animations/{}.svg",
});
```